Hello and welcome on the dev'blog page of PolygonSnake !
PolygonSnake is a game build for mobile device !
It build to be played with touch screen, but it may be available for computer throught the Unity web browser plug-in.
#18: Alpha preview 03.12.15
03|12|2015
Here is an all new alpha preview of the game... again :D
This time we make the game run on Android device.
But we had a problem : We would like the game runs at 60 FPS (Frame Per Second) but it ran only at 45/47FPS on
Samsung Galaxy S4.
The tile colors is final, we had 6 shades of green.
We reduce the polycount of many object like the fences.
We also add some new fruits.
#17: Alpha preview (again)
29|06|2015
Here is an all new alpha preview of the game.
In this video, the snake can move eat fruits, grow and lost parts if he eat himself or hit and obstacle on the area.
The "hexatiles" (hexagons)color is not final yet.
#16: Quick 3D preview
11|06|2015
Hey folks !
Here a quick preview of a 3D scene with the game's assets !
#15: Fruits and vegetables...
05|06|2015
Here are some new fruits and vegetables.
I wanted to add some vegetables to have more kind of bonuses
Fruits & vegetables will help the snake to grow.
Bigger fruits will make it grow faster than smaller ones.
I don't know yet what will happen if the snake eat the pimento.
Fruits' colors are updated.
More fruits will come soon :)
#14: New challengers has come !!
03|06|2015
#13: A new challenger will come !
13|01|2015
Unfortunately, the main programmer doesn't have enought time to work with me...
But don't worry the game is still in progress
!
Stay tuned !
#12: Updated elements
12|07|2014
New elements have been added to the game !
Some fruits and some new background's elements !
Here is also a two new worlds's theme: Desert and Snow !
All the elements are not finished yet, but I couldn't wait to show you the first one ^_^
The font of the game "Pixels Carré" has been updated too.
If you like the font, you can download it for free.
#11: Updated elements
11|06|2014
Here a new preview screen of the game with some new elements like herbs, trees, fences and coins.
Before we worked with "beast" the baking light engine of Unity, but it was hard to have a good render.
So we decided to remove all lightmap and work without them.
The baking is directly done in our 3D modeling software and rendered as diffuse texture.
#10: First real time video
28|05|2014
Finally the first real time video ^_^
#09: Ambiant mood updated !
22|05|2014
We're looking for a better render of the game.
So we changed the textures by includind the ambiant occlusion effect directly inside the texture for all 3d models.
Like that we have a better day light without using real time shadows.
#08: Designing the UI.
19|05|2014
Monsieur Raton has made some example of the game's UI
#07: Reach the arena's goal !
15|05|2014
Now, we can reach the goal of the test-level by eating all the fruits found.
Cayou broke the limitation of the terrain size!
Before Unity crashed if the size was bigger thand 40x40, now we can build huuuge arenas :)
#06: Building a new test-level
06|05|2014
We quickly built a new test-level with trees, rocks and a cave as exit.
#05: Growing snake
05|05|2014
The snake can grow by eating fruits in the arena.
#04: 3D models updated !
03|05|2014
Monsieur Raton has added some trees and rocks.
#03: First levels
01|05|2014
Cayou has made a level editor in Unity!
Now, wa can create and move he snake on the grid and die by hitting the wall !
#02: Very first 3D models
28|04|2014
Monsieur Raton added the very first 3D model of the game: the ground elements called "hexatiles"
He also added the first version of the font which it will be use in the game : "Pixel Carrés".
#01: Eveything has a begining...
26|04|2014
Cayou and Monsieur Raton decided to work together to build a nice game with Unity Editor.
The game will be available for PCs with the Unity web browser plug-in and for iOs and Android system.
The game is built to work on Android & iOs device.